entity texture features. VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntity. entity texture features

 
VOID_AIR) be true for the entity he sends to getTexture(); in his icon rendering or make inEntityentity texture features 1

20-0. 4. 0. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. injection. [V4. +Player skin features!)added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. 19. 6. This mod should be compatible with any mod added entities. 6. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 6. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. Changelog. [ETF] Entity Texture Features Mod. NOT AN OFFICIAL MINECRAFT PRODUCT. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Auto-featured . - fixed crash in skin tool when selecting pixels (likely present in 1. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 4. png")*. 20. This mod should be compatible with any mod added entities. Custom, Emissive and Varied mobs like Optifine and so much more. 2. 6. 20–1. Download [ETF] Entity Texture Features 4. png resetting after a short time if the base texture had . 1. It is compatible with OptiFine, Sodium, Iris Shaders and other shaders, and supports many mod added entities. 2. 2. ago. Download [ETF] Entity Texture Features 4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. 1 Forge & Neoforge. Entity Texture Features [V2. Vanilla textures are assigned a texture number of 1. Blinking mobs. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 0 - 1. Created 2 years ago. Licensing. Project ID. 0. 1,497 follower s. 18. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Download Report . 1] Several fixes, primarily for the random property system rewrite in 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 18. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 [ETF] Entity Texture Features 4. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. Settings & configuration. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. 4. Supports 1. 4 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. as well as fixing a notorious `Tinkers construct` crash on forge. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. 18306 downloads. Licensing. properties file loading *(will be used in EMF)*ETF Changelog: [V3. png should variate with big_chungus_0. 2. MCPPPP (1. 1 on Modrinth. Settings & configuration. Alternate potion visuals for mobs. - added support for emissive textures on mob head blocks. 901. Random entities applied to a Piglin. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2. 5. fixed the name property not respecting text formatting codes e. In this video you will learn how to make your own Player texture for Minecraft. 6. 2 Forge. Entity Texture Features - Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric[ETF] Entity Texture Features Mod. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 2. For. Settings & configuration. This mod should be compatible with any mod added entities. All direct download links on our website are provided by the authors. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 18306 downloads. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ETF 4. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. Client Decoration Mobs Utility. 8k download s. json; A few of these options can also be changed via the Puzzle mod; Mod support. It does not use cursemaven, it decompiles the built mod in the workspace. ETF v4. 19. overlay. png) NOT AN OFFICIAL MINECRAFT PRODUCT. g "mob4. 3. Random property code now only stores the. Download and browse 180 [ETF] Entity Texture Features versions. Last Modified: 2023-09-22 23:17:41. png 1,280 × 1,280; 10 KB Dragon Fireball (texture). 20. 4 on Modrinth. Report Follow . This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 571. 1. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. 8. 866. Settings & configuration. To have the best of both worlds. png" now variates with "mob4. 0. json; A few of these options can also be changed via the Puzzle mod; Mod support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 19. ETF Changelog: [forge port of V3. 20 Fabric & Quilt. [ETF] Entity Texture Features Mod. 20. Published on Jun 9, 2023. Settings & configuration. [EMF] Entity Model Features Mod. 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. Updated 13 days ago. Changelog [4. This pack adds new skin variations to mobs with help of Entity Texture Features. Download [ETF] Entity Texture Features 4. forge1. ETF supports a new Names (plural) property using previous ETF name behaviour. Auto-featured . Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. " to separate the variant (e. ETF v4. allowing matches such as `"blocks=oak_stairs:facing=east,west:half=bottom"`. json . To be safe I also copied the texture to /entity, /projectile, and /model, also in textures. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. "Settings & configuration. 862. This mod should be compatible with any mod added entities. png or sheep_fur. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. 1 Fabric & Quilt. Settings & configuration. fixed api methods not being static. Changelog. 20-pre1 Fabric. A sheep using sheep2. property percentage mode values not being rounded as integers (an entity with health percentage 3. This mod should be compatible with any mod added entities. 8 comments. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Versions [ETF] Entity Texture Features 4. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. as well as fixing a notorious `Tinkers construct` crash on forge. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 5. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3. Published on Sep 22, 2023. Settings & configuration. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. " to separate the variant (e. Auto-featured . "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. It supports all features of the proposed Fabric Rendering API plus extensions defined in FREX. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Rabbits can be frogs. 3. 1 Forge. [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. Client Decoration Utility. 0 on Modrinth. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. Custom, Emissive and Varied mobs like Optifine and so much more. png" now variates with "mob4. - added support for emissive textures on mob head blocks. 16. g. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. Download [ETF] Entity Texture Features 4. Changelog. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Supports 1. 6. 10 on Modrinth. 3 on Modrinth. 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. jar entity_texture_features_fabric_1. Mods Plugins Data Packs Shaders Resource. 3. Updated 18 days ago. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. Add a Comment. 2. blueaxolotl_mc • 4 months ago. 0]-[1. added support for end crystal random and emissive textures. 0. Created 2 years ago. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . 2-Snapshot 1. png and will use the default otherwise )Download [EMF] Entity Model Features 1. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 607 108. It is compatible with OptiFine, Entity Model Features, CEM, Sodium, Iris Shaders and other mods that support entity textures. This mod should be compatible with any mod added entities. Auto-featured . If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. 0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Crash log---- Minecraft Crash Report ----// Everything's going to plan. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. added support for end crystal random and emissive textures. 9 on Modrinth. Changelog. Versions [ETF] Entity Texture Features 4. Settings & configuration. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. 8. 4. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. Minecraft Crashed since installed ETF Mod bug. Published on Apr 23, 2023. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. - improved compat with modded custom boat type textures. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 19. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". +Player skin features!)Blend the two textures using this texture's alpha value. png) fixed health property not working at all in 4. The textures and","# You can place this file in the following folders of your resource. Download [ETF] Entity Texture Features 2. g big_chungus_0. OptiFabric: A note about the 1. added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. Published on Nov 4, 2023. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. Versions [ETF] Entity Texture Features 4. 2. - improved compat with modded custom boat type textures. 3. "fixed texture names ending with numbers not correctly using a ". This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. 4. 0. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 6. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0. Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 0 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Subtract this texture's RGB values from the previous. 3 too) - fixed armor stands with nbt "Marker:1b" not working. InjectionError: Critical injection failure: Argument modifier method. 3. 6. Featured versions See all . Settings & configuration. spongepowered. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 872. See moreCustom, Emissive and Varied mobs like Optifine and so much more. BVzZfTc1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. You need to test it yourself. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. 3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. 73675 downloads. 3. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 18. Changelog [4. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Modrinth is open source. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. Published on Apr 23, 2023. This mod should be compatible with any mod added entities. Changelog [V4. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks.